UK app studio

Virexo Labs

We build subscription mobile apps and the growth engine behind them: product, creative and paid acquisition under one roof.

About

A small studio that treats distribution as part of the product, not an afterthought.

Most apps don't fail on code. They fail because nobody can buy users for less than those users pay back. We build both sides at once.

Every idea starts as a test: a landing page, a paywall and a small paid budget. Ideas that convert get built. Apps that pay back get scaled.

  • Product#01Native iOS apps, paywalls, analytics
  • Growth#02Paid acquisition across Meta, TikTok, Google and ad networks
  • Creative#03AI-assisted ad production and angle research
$10M+media spend managed on consumer apps
$800Klargest monthly budget, optimised on payback
15+subscription apps scaled
6 yrsin mobile user acquisition

Product

Small, focused apps that solve one problem well and are honest about what they charge for.

Let's talk
  • Native iOS apps

    SwiftUI apps with on-device processing, built small and shipped fast. Scope stays capped until the market proves it wants more.

  • Paywalls and pricing

    Subscription paywalls, trials and price points tested as hard as the ads that lead to them.

  • Analytics and attribution

    AppsFlyer, SKAdNetwork and server-side events wired in from day one, so every decision runs on cohort data.

Growth

Budget follows payback. Spend goes up only in steps the unit economics can absorb.

  • Paid acquisition

    Meta, TikTok, Google App Campaigns and in-app networks such as AppLovin, Unity and Mintegral.

  • Unit economics

    CAC, LTV and payback by cohort, with ROAS read at D7, D30 and D90 rather than day by day.

  • Demand validation

    Landing-and-paywall smoke tests with real paid traffic before a line of product code is written.

Creative

The ad is where performance comes from. We make a lot of them and keep track of why each one won.

  • AI creative production

    Concepts rendered from code and generative video, so test volume never waits on design capacity.

  • Creative intelligence

    Competitors' longest-running ads, classified by angle. Briefs start from what the market already pays for.

How a product gets made

Each stage has a number it must hit before the next one gets money. That keeps budgets small until there is evidence to spend against.

  1. 001

    Validate

    A landing page and paywall with a small paid budget behind them. We measure who reaches checkout, not who says they would.

    Typically1–2 weeks
  2. 002

    Build

    The smallest version that delivers the promise from the ad. Paywall, analytics and attribution ship in the first build, not later.

    Typically2–4 weeks
  3. 003

    Launch

    A first wave of creative angles across formats and networks. The angle that holds both cost per install and trial rate gets the next brief.

    Firstcohorts
  4. 004

    Scale

    Budget raised against measured payback, then new geos and channels once an angle holds. Then the next product reuses the same engine.

    Driven bypayback

Stay in touch

For partnerships, investment or press, write to ceo@virexolabs.co.

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